Privacy Policy
Effective Date: September 27th, 2026
Welcome to Lexathon. This Privacy Policy explains how we collect, use, and protect your information when you play our game.
Information We Collect
- Authentication Data: If you choose to log in via Google, we receive basic profile information (such as your Google-associated name and email address) required to create and secure your account.
- Gameplay Data: We store your in-game progress, including your Arcade Handle, win rates, scores, challenge progress, and virtual currency balance ("pts") to provide cloud saves and leaderboard functionality.
- Match Chat: Clash and Free-For-All matches include a chat box. In a public match, the only messages you can send are a short fixed list of preset phrases. In a private match you set up yourself, you can also type short free-text messages of up to 50 characters. Whatever you send is stored as part of that match's record, together with your Arcade Handle and your account ID.
- Usage and Device Data: We may automatically collect anonymous information about your browser, device type, and interaction with the game to help us fix bugs and improve performance.
How We Use Your Information
We use the information we collect to:
- Save your game progress and cosmetic loadouts across sessions.
- Display your Arcade Handle and score on public leaderboards and in multiplayer matches.
- Show your chat messages to the other players in that match.
- Look into reports of abuse or cheating, which may involve reading the chat from a specific match.
- Ensure the technical stability of the game.
- Count visits, so we can tell whether the game is reaching anyone. This is done without cookies and without tracking individuals.
- Serve advertisements, if and when advertising is enabled (see "Third-Party Services" below).
Match Chat
Chat exists so that players can say "good luck" and "gg" to each other, and it is deliberately kept small. In a public match against a stranger, you can only send one of a fixed set of preset phrases — there is no free typing at all. Free text is limited to private matches, which you can only join with a code from the person who created them, and to 50 characters per message.
Chat messages are shown to the other players in that match, and they are kept as part of the match record after the match ends. Match records are deleted automatically about 24 hours later, and your messages go with them. Please treat chat as public and do not put anything personal or sensitive into it, about yourself or anyone else.
We do not scan or monitor chat automatically. We may read the chat from a particular match when looking into a report about it. If you would like a match record containing your messages removed, contact us at the address under "Data Deletion" below.
Children
Lexathon is not directed to children under 13, and we do not knowingly collect information from them. If you believe a child under 13 has created an account, contact us at the address below and we will delete it.
Third-Party Services
Lexathon utilizes third-party services that may collect information used to identify you. These include:
- Firebase (Google): Hosting, sign-in, and the database that stores your progress and the leaderboards.
- Cloudflare Web Analytics: Counts visits so we know whether anyone is finding the game. It sets no cookies, stores no personal data, and cannot follow you to other sites — which is why Lexathon has no cookie banner. It records only the page visited, the site that linked you here, and coarse details like country and device type.
- Advertising Partners: Lexathon does not currently serve ads, and no advertising network is loaded on the site. Should that change, third-party ad networks may use cookies to serve ads based on your prior visits to this or other websites, and this policy will say so before any such network is enabled.
Data Deletion
If you wish to have your account and associated gameplay data permanently deleted from our servers, please contact us at slizzfire@yahoo.com.
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